No News is Slow News

I just cannot believe how long it’s been since I posted my progress here. It’s probably because the progress isn’t very significant. Anyway, let’s rap about the next level.

3-2 is the Bramble Jungle. In sharp contrast with the desert, it is a rainy, cool, and lush place. It is also an homage to my favorite levels in Donkey Kong Country 2. The placeholder music I’m using is even the same.

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The main new obstacles are, of course, the brambles. They do pretty decent damage to the touch, so you have to maneuver carefully. There are also vines that run horizontally and vertically.

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The two new enemies in the level can be seen above. The hovering flowers, called Brimmers, float gently in a circle and shoot a diagonal seed attack every so often. The red plant grappling onto the bramble is a Shark Plant, which will try to grab Pylo when he gets near. There is also a green shark plant variety that doesn’t wait for Pylo to get near before lunging out.

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This level doesn’t really have very much solid ground to stand on, so you have to get used to climbing around and bouncing off enemies to progress.

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In the second room, you meet the level’s other chief gimmick. Grabbing the swirly purple fruit of the brambles gives Pylo temporary invincibility. In this time, you can run atop the brambles, and any enemy you come into contact with will explode.

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So naturally, it’s a race against time as you try to get from fruit to fruit without becoming vulnerable.

The next room is the longest part in the level. The screen starts moving upward…

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You have to use all your platforming skills to keep ahead of both the screen and the invincibility time limit, all while climbing the increasingly sparse brambles on your way to the sky.

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Well-timed bounces off enemies are a must here. Then, after a much-needed checkpoint at the highest point, the screen starts moving right.

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The footing is tricky, to say the least. You have to contend with spinning purple platforms, springs, and regular moving platforms. Once you’ve gone far enough to the right, the final leg of this room begins as the screen scrolls back down to the thicket.

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The screen moves more slowly than Pylo can fall, so you have to watch out and bide your time until the next safe place to land appears.

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At the bottom, the brambles close in again and you finally reach the end. This is as far as I’ve made in the level, but there will probably be only one more medium-length room before the boss.

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Of course, there’s an extra-challenging hidden room somewhere with the world’s map in it! You’ll have to pay attention to find it.

While I’m at it, I may as well talk about this world’s town, Osaria. You unlock it after beating 3-1.

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The beetle people live here in quaint little adobe-dome houses.

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The town’s Sage, Bowen, may look familiar to anyone who has played a secret stage before.

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The first quest is given by Doakes, an inventor who can never find what he needs. Maybe it’s because he lives in the middle of a desert? He should consider a career change. Anyway, Pylo will be able to find what he needs later on in this world.

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Freya the bounty hunter gives the second quest. You have to go to a special area in 3-1 and hunt down the Golden Jumper Dome, a challenging enemy who teleports around. Your reward is another Crimson Fragment, which allows you to hold more fire elementite.

In other news, the sunset effect in 3-1 has been lightened a little. This is how dark it gets now.

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It’s still pretty shady, but now you can enjoy the nice scenery a little more as you play the stage. It also means that I had to go back and draw actual graphics for Cactank and other stuff. Blah.

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Well, it’s probably better this way.

All right, I’m through for now. I’ll say what I always say- hopefully the next update won’t be too long from now! But I have to make a boss and everything, so don’t hold your breath, everybody.

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